https://bugs.winehq.org/show_bug.cgi?id=34011
talchas@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |talchas@gmail.com
--- Comment #35 from talchas@gmail.com --- With NVIDIA and glsl=disabled, as said the resource loads are not an issue. The eventual massive slowdowns during lots of spell effects are (at least with the spell effects created by my character's build) caused by massive heap fragmentation in RtlAllocateHeap. Adding HEAP_freeListSizes entries of 0x198, 0x8c8 and 0xbc8 nearly entirely fixes this for me, though after a few hours it started lagging again and then crashed shortly afterwards, so it's still leaking somewhere (which might be a partial cause of the fragmentation).