https://bugs.winehq.org/show_bug.cgi?id=25289
--- Comment #11 from genstorm andreas.sturmlechner@gmail.com --- That's what I did - both set to built-in, no error as described in $summary, but missing textures as a result.
Lots of these in stderr:
fixme:d3dx:d3dx9_base_effect_get_pass_desc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:ID3DXEffectImpl_IsParameterUsed (0xd559938)->(0xd55ce18, 0xd55c40c): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000004 fixme:d3dx:d3dx9_copy_data Object already initialized! fixme:d3dx:d3dx9_base_effect_get_desc partial stub! fixme:d3dx:d3dx9_parse_array_selector Parse preshader. fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet! fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x1a5286a8)->(): stub