http://bugs.winehq.org/show_bug.cgi?id=18040
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #20559|0 |1 is obsolete| |
--- Comment #42 from Stefan Dösinger stefandoesinger@gmx.at 2009-04-20 06:29:04 --- Created an attachment (id=20570) --> (http://bugs.winehq.org/attachment.cgi?id=20570) Threading fix for buffer maps
Hi Don, Here's another patch to try. I realized that EQ2 calls the crashing buffer_map() call from a different thread, and the new GL calls do not have an ActivateContext call to deal with multithreading, and they did not have the ENTER_GL() locking calls. This patch fixes that.
Please apply it on top of the two patches that fixed Mass Effect, but without the "another test patch" debug patch.