https://bugs.winehq.org/show_bug.cgi?id=41047
--- Comment #9 from legluondunet@free.fr legluondunet@free.fr --- Almost three years after opened this bug, I finally found a workaround, I can now hear sound from cinematics and sounds ingame is still active. Try this: download this dll: https://github.com/legluondunet/MyLittleLutrisScripts/raw/master/Star%20Wars... put sound.dll file in the main game folder, override dsound to "native,builtin", launch the game, so? I found this workaround on tweaking "Beyond Good and Devil", this game needs sound.dll to avoid audio desync.