https://bugs.winehq.org/show_bug.cgi?id=46099
--- Comment #35 from Greg Smith codedonewell@gmail.com --- I was not able to get into the game with that last patch applied. In my first attempt, it got very close (2nd stage loading screen), but hung. In my second attempt it did not make it past the first stage loading screen, but it did populate it. In my third attempt, it did not populate the first stage loading screen. My fourth attempt was the same as the second attempt. An interesting observation: in all but the first attempt, 1/4 of the overall CPU was being used (100% showed by top) - however the load was distributed across all 4 cores - so maybe some sort of no-change-spin issue? I only tested the previous patches once, so I'll go back and give it another go with just those applied, to make sure that I get consistent behaviour