http://bugs.winehq.org/show_bug.cgi?id=22542
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #6 from Wylda wylda@volny.cz 2010-05-09 17:21:16 ---
Perhaps make sure it won't get called (or return at its start).
I did:
static void convert_r16g16(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) { + + return; + unsigned int x, y;
and the game quits the same way like without this change. I'm going to sleep, so if you have another suggestion what to do next time with convert_r16g16() let me know.