http://bugs.winehq.org/show_bug.cgi?id=32302
--- Comment #6 from jitsumi@gmail.com 2012-12-03 02:14:12 CST --- Yes, I was not sure if it was the same bug or not, that is whay I asked to close the other post.
I got an idea when I was speaking with people from the official forum. When the game crash, there is more than 2GB of virtual memory allocated to it.
So, I know there is a limitation of the amount of memory that a 32 bits application can use. It is generally 2GB. I know that with some trips it is possible to go to 3GB of memory, but I do not know how wine manages all these.
But, is it possible that wine tries to allocate more memories that the application can use? That may explain the "Unhandled page fault on read access", right?