http://bugs.winehq.org/show_bug.cgi?id=11021
--- Comment #21 from Austin English austinenglish@gmail.com 2010-06-05 13:10:25 --- (In reply to comment #20)
Created an attachment (id=28583)
--> (http://bugs.winehq.org/attachment.cgi?id=28583) [details]
Allow NULL error_messages parameter
509 wpp_messages_size = wpp_messages_capacity = 0;
Hmm, can't be that instruction the culprit. You could try this patch instead. Now I'm downloading the game, I'll give it a run later. Thanks for the report BTW.
Still crashes. You only need d3dx9_36, btw. I'm attaching the new backtrace. It's not in d3dx9, but does show: fixme:d3dx:D3DXCreateTextureFromFileA (0x1b8030, "pte3\ptetex\water1r.tga", 0xdcccb8): stub fixme:d3dx:D3DXCreateTextureFromFileA (0x1b8030, "pte3\ptetex\Waterbump3.tga", 0xdcccc4): stub fixme:d3dx:D3DXCreateTextureFromFileA (0x1b8030, "pte3\ptetex\cloudsP.tga", 0xdcce04): stub err:d3dx:assemble_shader Asm reading failed
right before the crash.