http://bugs.winehq.org/show_bug.cgi?id=11885
Summary: Supreme Commander is black It doesn't render anything. Product: Wine Version: 0.9.56. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: jgardou@yahoo.fr CC: thunderbird2k@gmx.net
Created an attachment (id=11174) --> (http://bugs.winehq.org/attachment.cgi?id=11174) +d3d_surface debug output
Since wine 0.9.56, supreme commander is black. It doesn't render anything, only cursor and and sound show that the game is running.
This is a regression caused by the patch
"wined3d: Add SURFACE_BUSY support to *_Blt." by Roderick Colenbrander (added to the CC list) Further tests show that checking only the destination surface in IWineD3DSurfaceImpl_Blt fixes it.
Attached the +d3d_surface log. (made with today's git)
I'm using native d3dx9_36.dll