http://bugs.winehq.org/show_bug.cgi?id=30194
--- Comment #18 from Pierre Etchemaite pe-winehq@concept-micro.com 2013-02-09 20:14:39 CST ---
I suspect it could be the result of fixing bug #14716 in 1.1.3. I'm no OpenGL programmer so I could be totally wrong, but the bug was that objects were the only ones not obscured by fog; - The fix made objects affected by fog just like the landscape below them; - In our present case, it could have made "objects" look like the landscape,... that is, totally black! With the hypothesis that it's not a problem of textures, but of some fog or volumetric effect that literally obscures everything.
I'm not sure it's supposed to be some volumetric effect in this map; Looking at the expected screenshot we see the dust clouds of the police cars on the road above, but nothing else really obvious. But maybe there's a slight dimness effect, that for some reason is interpreted as a full strength pitch black effect when nVidia drivers are used?
Could anybody suggest some way to (in)validate that hypothesis (logging, workaround,...)?
Regards, Pierre.