https://bugs.winehq.org/show_bug.cgi?id=25857
--- Comment #63 from Paul Gofman gofmanp@gmail.com --- (In reply to Wylda from comment #62)
I wanted to closer point out, where the problem lies. I tried to edit d3dx9_36.spec + effect.c, so that only D3DXCreateEffect and D3DXCreateEffectEx are used from d3dx9_36_native.dll.
It fixed Fifa, so the players were complete. It did not help NFS Carbon nor MW. Cars were still "flying" above/bellow the track.
Thanks for your testing and analysis. So, it looks now that problem with Fifa is effect related, while it is not clear yet for NFS (it is still possible that they also have some issues with effects as there are the other functions to create effect like CreateEffectFromResource). I have a lot of logs to analyse now and links to demos and will be looking into these problems.