https://bugs.winehq.org/show_bug.cgi?id=37725
--- Comment #5 from Eli Wapniarski eli@orbsky.homelinux.org --- So the next stage in this report...
I'm beginning to feel that I've stepped way outta my league here. I dunno how to investigate this further, so I will just report my observations and hopefully we will be able to work this out together.
First off I am running:
Fedora 21 x86_64 - I will be cross referencing this with wine-stagging wine 1.7.33 i686 there are no x86_64 wine libraries KDE 4.14.3 8GB RAM I7 NVIDIA 650 GTX w/ 2GB RAM
As you are probably aware, KDE comes with build in desktop effects dependant on opengl (of course). Before running the game, I have been in the habit of disabling the desktop effects by pressing on [CTL][SHFT][F11]. Then I would run the launcher. With wine 1.7.30, everything went well. Fedora skipped over building 1.7.31 so I did not have the opportunity to try it. But with 1.7.32 and 1.7.33 the main game screen would start, but then the game would seem to freeze. I could not switch to anything other than switch to a console and kill the game processes.
I just wanted to test things to see if I could get it to run, and by accident, I discovered a work around.
I can start the game when I have the desktop effects enabled. I can then go to windowed mode by pressing on [ALT][ENT]. I can then switch off the desktop effects and bring the game back to full screen mode. The game then works fine.
I hope we can figure this one out.