http://bugs.winehq.org/show_bug.cgi?id=17403
--- Comment #11 from diafero@arcor.de 2012-11-13 15:05:17 CST --- I just tested this again on Wine 1.5.17. The bug is still present, however now the game crashes when it should play a sound. I had a look at the file in Audacity again, and it still looks the same as it did two years ago.
(In reply to comment #10)
The bug descriptions above are not completely clear to me. With Wine's winmm, SoundDecompress.exe creates a file with the same format (rate, channels etc.) as native and valid data (kaffeine plays it, comment #0), right?
The part which VLC shows are the same: rate, channels, bits per sample
Audacity's screenshot in attachment #24534 [details] (comment #5) shows that it contains a subset of native's data, missing begin and end parts. Now instead of playing these shorter but correctly formed .wav files, the app plays nothing (but music, comment #8).
Correct - or it crashes, with Wine 1.5.17. I am however not sure these wav files are well-formed - all I know is VLC and Audacity play them. The music is not coming from wav files, the game directly uses the ogg files to play it, so it is unaffected by the problems during sound decompression.
Do these wav files contain one coherent sound or are these a concatenation of lots of different sounds?
Each wav file is a single sound, like a door closing, a button being pressed.