https://bugs.winehq.org/show_bug.cgi?id=34342
Daniel Lynn daniel.eric.lynn@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |daniel.eric.lynn@gmail.com
--- Comment #24 from Daniel Lynn daniel.eric.lynn@gmail.com --- Can confirm this is still happening on 1.7.39 -- as soon as virtual memory crosses 4Gb an out of memory error occurs.
Lower graphic settings seem to delay the issue, but it still eventually runs out of memory.
Additionally, I have tried all of the various settings for the RenderTargetLockMode registry setting as they are described here: http://wiki.winehq.org/DirectDraw
This bug seems to happen most often during boss battles and busy fight scenes with lots of characters (rendered or not -- I've set the settings for rendered characters to the lowest setting).