http://bugs.winehq.org/show_bug.cgi?id=27145
--- Comment #59 from Henri Verbeet hverbeet@gmail.com 2013-06-12 06:17:24 CDT --- (In reply to comment #54)
Is there any chance D3DRS_ZENABLE is disabled when the gun is drawn?
What should one perform to be able to provide an answer?
That was mostly a question for Stefan, since he was debugging this. You'd need to look at individual draws to find the one that draws the gun, and then look at the D3DRS_ZENABLE state.