http://bugs.winehq.org/show_bug.cgi?id=12781
--- Comment #5 from Roderick B. Greening roderick.greening@gmail.com 2008-04-25 08:12:56 --- I just ran a quick diff between the logs searching for the major differences... here's what I see as suspicious. In the pre-patch, it chooses pixel format 1 as fmt_id 0x25 while in the patched, it chooses fmt_id 0x23.
This is the first indication of a change between the working and non-working game.
Then there's this:
-trace:wgl:ConvertAttribWGLtoGLX pAttr[11] = GLX_BUFFER_SIZE: 24 +trace:wgl:ConvertAttribWGLtoGLX pAttr[11] = GLX_BUFFER_SIZE: 32
and this:
-trace:wgl:ConvertAttribWGLtoGLX pAttr[19] = GLX_ALPHA_SIZE: 0 +trace:wgl:ConvertAttribWGLtoGLX pAttr[19] = GLX_ALPHA_SIZE: 8
Which probably points to the alpha issues I am seeing (i.e. no proper clipping or transparency alphas).