http://bugs.winehq.org/show_bug.cgi?id=27087
--- Comment #15 from GyB gyebro69@gmail.com 2011-07-21 09:14:44 CDT --- (In reply to comment #14)
Wait, that commit disables all winmm sound and therefore is no resolution of that bug. What is needed is to know whether the subsequent commit which introduces mmdevapi-based winmm (wave*) sound makes the bug disappear *and* produces audible clicks.
Hi Jörg,
With the subsequent commit
[be158e48ad8ee556941bd3f1ff94ca7116680d00] winmm: Implement waveOut* on top of MMDevAPI.
the game doesn't hang and I'm getting sound (button clicks and in-game sound effects).