https://bugs.winehq.org/show_bug.cgi?id=41222
--- Comment #18 from Francesco De Leo addammo@tiscali.it --- (In reply to Bruno Jesus from comment #17)
LFS only used Constant force
trace:dinput:linuxinput_create_effect Creating linux input system effect (0x212798) with guid GUID_ConstantForce
Racer uses more effects
trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173690) with guid GUID_ConstantForce trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173a80) with guid GUID_Friction trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173ae0) with guid GUID_Damper trace:dinput:linuxinput_create_effect Creating linux input system effect (0x173b40) with guid GUID_Inertia
But most of the times it is only using the Constant effect, so it may be less noticeable that the other effects are failing.
The Racer log was useful because I think I found a bug in some other stuff, thanks ;-)
I have to say that the two games feel differently: with LFS I feel rumble when driving over the curbs but I do not feel nothing when I drive off the road/track; with Racer I feel "good" vibration when I drive off road/track but I do not feel nothing when driving over the curbs. Of course, it depends also on many others factors. I surely know :) that the gmotor2 games have a complete force feedback.