http://bugs.winehq.org/show_bug.cgi?id=14094
Summary: Guild Wars crashes after patch screen with pbuffer Product: Wine Version: 1.0.0 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: nicodarious@gmail.com
OK, so I am very new to this, but I am really hoping that I might be able to throw in a little help.
I have been playing around with regedit and changing little things here and there, each time testing Guild Wars out after running wineprefixcreate.
One things that I have noticed is that Guild Wars WILL run (at about 5 - 25 FPS) with the OffScreenRenderingMode set to fb0, but will crash out if set to pbuffer. Is there any reason for this?
Also, I ran Gw.exe from prompt to get output for the reasoning for the crash, and this is what I get (the last few lines that is):
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a0b0) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a5a8) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352abc0) : stub fixme:d3d:FindContext The PBuffr context is only supported for one thread for now! err:d3d:ActivateContext Failed to activate the new context err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
I also have my registry settings exported for anyone wanting to browse through them. If you have any info or questions, please let me know and I will do my best to gather the info for you.