https://bugs.winehq.org/show_bug.cgi?id=52390
Bug ID: 52390 Summary: World of Warcraft crashes in d3d11 mode inside of wined3d_unordered_access_view_gl_clear() Product: Wine Version: 6.11 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: z.figura12@gmail.com Regression SHA1: 126f0e6ed3119fdeb71b87ac7e3ab22a589dbd0e Distribution: ---
I encountered this after logging in and entering the world, specifically the tutorial world. That still probably isn't enough to reliably reproduce, but oh well.
We try to clear a 3D texture, but mistakenly interpret the layer_count parameter as a layer count, when we should be interpreting it as depth. I've sent a patch.