http://bugs.winehq.org/show_bug.cgi?id=24861
--- Comment #4 from sofox@foxplace.tk 2011-04-30 08:03:09 CDT --- I tended to find that the autosave crashes happened when there was a lot going on in the game (forces invading, traps being activated, fights taking place, place on full alert, etc.) If the autosave happened when everything was going quietly and with routine operating and building going on, there would barely be any chance of a crash (that's how I played it so, keeping everything as quiet as possible).