http://bugs.winehq.org/show_bug.cgi?id=11764
--- Comment #43 from Austin English austinenglish@gmail.com 2011-04-07 14:35:27 CDT --- (In reply to comment #41)
I don't know if this the right thread for this, but I think I fixed a bug in the multi-channel code:
The problem was: sound in PES 2010 only partially works: effects work, music and commentator doesn't.
Debugging the problem, I noticed that the "cp_fields" function in dlls/dsound/mixer.c is called with device->pwfx->nChannels == 8 and dsb->pwfx->nChannels == 2. Since the case 6 vs. 2 channels was already in there, I added 8 vs. 2 channels and it worked perfectly. Here's the small patch:
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c index 846278e..5ed8d90 100644 --- a/dlls/dsound/mixer.c +++ b/dlls/dsound/mixer.c @@ -295,6 +295,7 @@ static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf
if (device->pwfx->nChannels == dsb->pwfx->nChannels || (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 6) ||
(device->pwfx->nChannels == 8 && dsb->pwfx->nChannels == 2) || (device->pwfx->nChannels == 6 && dsb->pwfx->nChannels == 2)) { dsb->convert(ibuf, obuf, istride, ostride, count, freqAcc, adj); if (device->pwfx->nChannels == 2 || dsb->pwfx->nChannels == 2)
Committed: http://source.winehq.org/git/wine.git/commit/f5721560f5530513feeed681b830374...
thanks!