http://bugs.winehq.org/show_bug.cgi?id=14662
--- Comment #21 from Michael Curran curran.michaelp@gmail.com 2012-02-29 08:36:41 CST --- I've looked into this deeper and what appears to be happening is that during the auto and quick save operation, the program spawns a new thread to handle creation of the save data. One of the last pieces of data is a screenshot. When the new thread attempts to select the screen with a glScissor() call, it crashes.