https://bugs.winehq.org/show_bug.cgi?id=43849
--- Comment #21 from themainliner themainliner@hotmail.com --- I tried this always round (except the correct way probably).
I added the dll overrides in winecfg (only). I set the dll's to (native, builtin).
Then I set the overrides to (native).
Then I used winetricks to install d3dcompiler_43 d3dx11_42 d3dx11_43 d3dx9_42. I couldn't install d3dcompiler_42 as this verb was not available in winetricks (latest).
I all three test scenarios the game client (32-bit, -dx9) crashed when D.va's Call Mech animation appeared on screen on any shader setting other than Low.
Did I test incorrectly, or which method was correct)?
Would a +loaddll trace or this method be beneficial?
[Wine-Staging 3.4]