http://bugs.winehq.org/show_bug.cgi?id=22918
--- Comment #42 from Misha Koshelev misha680@gmail.com 2010-07-25 22:17:40 --- (In reply to comment #39) Thanks for all your comments.
Sent out new patch for D3DXCreateSphere test to wine-patches. Hope this one makes the cut ;)
http://www.winehq.org/pipermail/wine-patches/2010-July/091250.html
Thank you for all your very helpful suggestions.
A few quick questions - sorry if they are simple :(
although I'm sure he's quite aware. I do not see either of the functions http://bugs.winehq.org/show_bug.cgi?id=23706 D3DXSaveSurfaceToFileInMemory
While not being implemented, this might be trivial to add since we're using WIC internally in d3dx9.
What is WIC?
I think I am too tired for the rest. Will try to reply tomorrow.
In any case, I appreciate your patches and having your GIT repository as a great guide.
Also, I'll throw these two questions out there as I had asked on some other lists and did not get a response (they are teapot related).
I'll include links but basically: * ID3DXPatchMesh - with cubic bezier patches, is there any good info how the 16 indices map to the x/y/z plane? I did not find any on MSDN :( http://discussms.hosting.lsoft.com/SCRIPTS/WA-MSD.EXE?A2=DIRECTXDEV;2aba0210... * ID3DXPatchMesh - if I set fTessLevel = 1.0f for non-adaptive tesselation I result in fewer vertices than I started with (I mean unique vertices). I don't quite get how this is theoretically possible. http://lists.midnightryder.com/private.cgi/sweng-gamedev-midnightryder.com/2...
The latter link is unfortunately not working so I have attached to this bug (temporarily?) http://bugs2.winehq.org/attachment.cgi?id=29835
Thank you Misha