http://bugs.winehq.org/show_bug.cgi?id=32096
--- Comment #8 from Henri Verbeet hverbeet@gmail.com 2012-10-30 08:30:10 CDT --- (In reply to comment #7)
Yes, for everything in the GUI and some really small objects (mainly the floor and spell effects). I guess they used *UP* methods for everything quickly moving or too small to be worth a storage in a VRAM buffer.
Yeah, that's a bit of a known issue. We actually want user pointer draws to go through the vertex buffer code as well. It shouldn't be very hard to make that work, although it's not entirely trivial either.