http://bugs.winehq.org/show_bug.cgi?id=17402
--- Comment #12 from Robert Walker bob.mt.wya@gmail.com --- (In reply to Jarkko K from comment #11)
This bug is so old...
Drivers, kernel and wine has improved since.
COuld you report your status on this now?
Hi,
I am busy running some tests on BF2 and BF2142 at present. My laptop has an AMD Radeon w/AMD4650. I'm using Arch with the latest kernel (13.x) and Mesa 10.x.
There are various rendering bugs. However these appear to be totally equivalent between AMD (w/Radeon driver) and Nvidia (w/Nvidia driver) GPUs.
Landscape textures have to be set to LOW to avoid seeing flickering hexagonal black polygons on ground surfaces.
Lighting has to be set to LOW. All additional lighting sets have to be toggled OFF. With lighting higher than LOW and/or additional light effects turned ON the game simply hangs at the initial map screen.
I've played the game with other settings at HIGH. Including online play - as Punkbuster now works with a downloadable updater utility. I played on a remote hosted multiplayer map for ~30 minutes. FPS is OK (slow ~20-30 FPS) @1366x768 (native) on my (relatively weak) AMD card.
@Jarkko
I would close this bug - it is no longer valid. I'll refile more specific bugs against the textures issues (which was closed recently I notice). Also the Lighting problem (which affects all GPUs) will need to be opened as a "more specific" bug. The priority of fixing problems, affecting both BF2 & BF2142, IMHO needs to be raised - as extended online play is now working for both games.
Thanks Robert