http://bugs.winehq.org/show_bug.cgi?id=21012
--- Comment #16 from Wolfram Sang wolfram@the-dreams.de 2012-01-14 16:58:27 CST --- The cause of the crash is because OLEPictureImpl_Load() reads all of an unknown binary buffer and trying to parse it. This behaviour has been identified as problematic here as well:
http://www.winehq.org/pipermail/wine-devel/2011-September/092040.html
I'd think this kind of bug already exists in bugzilla somewhere, so this is probably a dupe. By hacking the code to not read the whole buffer, I can get the game to start (although there is no font for the buttons). This is most probably not the correct solution, though, so I leave that for those more familiar with the code in question.