https://bugs.winehq.org/show_bug.cgi?id=38581
--- Comment #22 from ax 34noff otaku@rambler.ru --- Some these lines:
err:ddraw:ddraw_surface_set_color_key Range color keys are not supported, returning DDERR_NOCOLORKEYHW 00000000 7fffffff.
Can't see any "converting surface from". Wine Git 32bit build with both patches.
I did notice though that the game mixes 16 bit and 32 bit pixel formats.
Doesn't it use 8bit (indexed) format for some sprites? I can see significant dithering on buggy sprites but i don't see it on the rest of picture.