http://bugs.winehq.org/show_bug.cgi?id=13834
--- Comment #11 from affect afffect@gmail.com 2008-06-15 08:40:54 --- Regression testing showed that it crashes because of this patch:
e3bd5b6dcdae9018f4f148aa6c964d0bb3be21d1 is first bad commit commit e3bd5b6dcdae9018f4f148aa6c964d0bb3be21d1 Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Apr 11 08:19:04 2008 +0200
wined3d: Use the shader backend to enable / disable atifs and nvts.
The previous logic assumed that if NVTS or ATIFS are available they will be used. This happens to be true for NVTS, but ATIFS is only used if neither ARBFP nor GLSL are supported. This breaks fixed function fragment processing on ATI r300 and newer cards
It seems that I'm the only affected, it's not a big problem for me then, I can use wine .54 for heroes