https://bugs.winehq.org/show_bug.cgi?id=43273
--- Comment #47 from Shmerl shtetldik@gmail.com --- (In reply to Józef Kucia from comment #43)
Created attachment 59283 [details] Hack
Please try if the attached diff fixes the problem. The attached patch also includes a fix for bug 43239.
Can you please split this patch from the dark ground one?
The problem is with water effects. wined3d-GenerateMips staging patch fixes water (makes it look nice, without those black spots all around). But it's implementing dark ground patch implicitly as well, since it's pulling in wined3d-Interpolation_Modifiers.
See: * https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-I... * https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-G...
So now currently to have nice water and no freeze, it would need some refactoring.
Or do you recommend staging patches to be refactored to include your new fixes for the freeze and dark ground?