http://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #40 from Andrew Charles Hurst a.hurst@shef.ac.uk 2008-06-18 11:54:51 --- Alex, I've finally gotten round to putting the old card back in:
The game does indeed hang immediately on starting the engine.
In dlls/ddraw/tests, make test gives: $ make test ../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so d3d.c && touch d3d.ok fixme:iphlpapi:NotifyAddrChange (Handle 0x619ac9e8, overlapped 0x619ac9cc): stub fixme:shell:DllCanUnloadNow stub wine: configuration in '/home/ahurst/.wine' has been updated. fixme:win:EnumDisplayDevicesW ((null),0,0x32e7d8,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights d3d.c:1867: Test failed: CreateSurface returned: 8876086c fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface make: *** [d3d.ok] Error 1
I'm downloading the System Shock 2 demo. I'm betting on it doing the same thing...