https://bugs.winehq.org/show_bug.cgi?id=41649
Bug ID: 41649 Summary: OE-Cake physics game starts with black screen on Shader modes Product: Wine Version: 1.9.22 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: nlynch77@gmail.com Distribution: ---
Created attachment 56028 --> https://bugs.winehq.org/attachment.cgi?id=56028 the graphical errors
I'm happy that OE-Cake, a fun physics toy that came out around the same time as PowderToy, mostly works fine. The simple graphics modes where each particle is a circle work great, with perfect performance. The game requires no install and starts up instantly. The problem is that the higher graphics modes that use shaders do not work. I have attached a picture for an example. The fire effect is visible on top of a black screen. From previous experience I know that this caused when OE-Cake cannot recognize your graphics card, at least that's how it is caused in Windows on real hardware. I've played some pretty advanced games on WINE so I have a feeling this could be fixed somehow.
An alternate failure mode that several users have reported is that the shader modes do work, but in the lower graphics modes each circle representing a particle is replaced by a square making it look like Minecraft.
The game can be downloaded here: http://oecake.wikia.com/wiki/OE-Cake_Wiki
I've never submitted a bug before so if there's anything I should test or add to this report, let me know.