http://bugs.winehq.org/show_bug.cgi?id=31458
Erich Hoover ehoover@mines.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #5 from Erich Hoover ehoover@mines.edu 2012-08-13 09:07:45 CDT --- (In reply to comment #4)
Given that the game uses a lot of CPU when a high-quality resampler is used, it does need a resampler. Even as simple as zero-order-hold (which is what was there before I added a windowed-sinc=based one, and which is what your patch effectively does). ...
Ok, I'll trust you - I honestly can't tell the difference in the audio between the two cases, but it may just be that explosions sound like explosions no matter how they're resampled ;)
*** This bug has been marked as a duplicate of bug 30639 ***