http://bugs.winehq.org/show_bug.cgi?id=29128
--- Comment #50 from Dan Kegel dank@kegel.com 2013-08-20 00:34:22 CDT --- Got around the install problem by using wine-1.4.1 (though I think 1.5.25 may have worked, too).
With no winetricks (well, vd=1024x768) and no .net installed, and today's git, wine LANoire.exe exits silently after a few seconds with err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b811000
I then tried installing http://patches.rockstargames.com/prod/lan/fullpatches/LAN_Patch_2617_0_0_0.e... (sha1sum 4bfd626a94bd3727f9b8e8ca4d2e0a6656280889) Running LANoire.exe then complained that d3dx11_43.dll could not be found.
So I tried running LANLauncher again, and now it fails with System.TypeLoadException: Could not load type 'DownloadManager.ArvatoDownloader' from assembly 'LANPatcher, Version=1.0.4692.28260, Culture=neutral, PublicKeyToken=null'. Trying 'winetricks dotnet35sp1' seems to have gotten past that (though maybe dotnet20 would have done?). Now the launcher seems happier, but complains about missing managed directx. 'winetricks directx9' made that happy; the launcher lets you click on 'launch' now, but then fails with "Failed to load library d3dx11_43.dll".
Well, ok. Guess I should have done 'winetricks d3dx11_43' sooner. Doing that lets you get past that problem. It sits on a neon sign splash screen (Rockstar Games Presents L.A. Noire; Loading...) for a long time; top shows: 31931 dank 20 0 12272 8672 760 R 86,2 0,1 0:44.23 wineserver 31995 dank 20 0 1814m 113m 20m S 31,5 1,9 0:26.46 LANoire.exe 32004 dank 20 0 1744m 10m 5760 S 29,8 0,2 0:14.19 LANoire.exe Evidently the game uses two threads during this long startup period.
I guess I'll let it run overnight to see if it loads. It's already racked up 5 minutes of CPU time on wineserver...