https://bugs.winehq.org/show_bug.cgi?id=49633
Paul Gofman pgofman@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pgofman@codeweavers.com
--- Comment #2 from Paul Gofman pgofman@codeweavers.com --- (In reply to Piotr Caban from comment #1)
It looks like there's some kind of race in the launcher. It's possible to reproduce the crash with native vcruntime140/ucrtbase (sometimes). Also it doesn't always crash when builtin dlls are used.
Maybe something in game depends on memory being "properly" self overwritten by memcpy within the overlapping memory ranges and not correctly moved?