http://bugs.winehq.org/show_bug.cgi?id=24013
--- Comment #12 from Anastasius Focht focht@gmx.net --- Created attachment 47510 --> http://bugs.winehq.org/attachment.cgi?id=47510 AssassinsCreed_Dx10.exe crash
Hello folks,
confirming. There is some progress due to recent commits.
There are lots of d3d10/shader stub/fixme messages.
I debugged the current crash ultimately being caused by d3d10_shader_reflection_GetConstantBufferByIndex() stub but probably the harm has already been done earlier due to other DX10 insufficiencies.
MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173761%28v=vs.85%2...
The returned ID3D10EffectConstantBuffer iface ptr is NULL hence the crash on dereference.
Regards