https://bugs.winehq.org/show_bug.cgi?id=28435
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #9 from Zebediah Figura z.figura12@gmail.com --- (In reply to Andrey Gusev from comment #8)
Dark Souls II intro movie only:
01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 16128 of 8192 bytes
I can reproduce this, and I think it's a problem in gstreamer. I can consistently reproduce drops in audio at about 22 seconds into the intro movie (Game/movie/prologue.wmv) not only with wine but with gst-play-1.0. By contrast, ffplay has no problem with it. Since gstreamer uses libav to decode WMV and WMA, it's probably a problem with asfdemux (or maybe with the libav wrapper...)
I wouldn't assume, however, that it's the same problem as the other games mentioned in this report. In general I don't think that's a safe assumption; audio can drop out for many reasons. In particular, if comment 0 is correct, neither asfdemux nor libav should be relevant here.
Accordingly it would be nice to file a separate report for each application listed here.