http://bugs.winehq.org/show_bug.cgi?id=32994
Bug #: 32994 Summary: Panzer General II movement is too fast Product: Wine Version: unspecified Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: delonly@gmail.com Classification: Unclassified
This is a regression. Panzer General II worked nicely in wine 1.2, except for sound issues with Pulseaudio. With Wine 1.4 or later, the sound issues are gone, but the gameplay goes in fast forward. I would estimate twice the speed of what it should. This effects affects looking around the map, which becomes very difficult. It also affects troop movement and battle, which is less annoying since it makes battles finish twice as fast, hence less waiting.
I have tested this on both Kubuntu 12.04 and 12.10 with Intel graphics and Nvidia graphics. I have also tested a number of the 1.5 releases, and the issue was present on all. Unfortunately, the game did not run at all for many of the releases between 1.2 and 1.4, so I have not been able to bisect my way to the offending commit.
This is the output on the command line after playing a few moves, please let me know if there is more I can do to help fix this:
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub! fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1. fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. fixme:d3d:wined3d_device_decref Leftover resource 0x1b1548 with type WINED3D_RTYPE_SURFACE (0x1).