https://bugs.winehq.org/show_bug.cgi?id=28282
joyr@netikka.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joyr@netikka.fi
--- Comment #63 from joyr@netikka.fi --- I have the same issue, and using PULSE_LATENCY_MSEC=60 fixed it to me as well.
It doesn't seem to always happen, if I launch the game directly and not start Steam first. But launching from Steam seems to make it happen always.
Steps to reproduce on my system: 1. start steam 2. steamwebhelper crashes, click "close" on the Wine debug requester about it 3. start Skyrim 4. play/wait a bit (the errors in sound doesn't begin immediately, but sometimes they start in the main title)
Wine version: 1.9.17 compiled from sources (ie. I am not using Fedoras pre-built package)
Kernel version: $ uname -r 4.6.6-300.fc24.x86_64
Pulseaudio version: $ rpm -qa | grep -i pulseaudio | sort alsa-plugins-pulseaudio-1.1.1-1.fc24.i686 alsa-plugins-pulseaudio-1.1.1-1.fc24.x86_64 pulseaudio-8.0-6.fc24.x86_64 pulseaudio-libs-8.0-6.fc24.i686 pulseaudio-libs-8.0-6.fc24.x86_64 pulseaudio-libs-devel-8.0-6.fc24.i686 pulseaudio-libs-devel-8.0-6.fc24.x86_64 pulseaudio-libs-glib2-8.0-6.fc24.i686 pulseaudio-libs-glib2-8.0-6.fc24.x86_64 pulseaudio-module-x11-8.0-6.fc24.x86_64 pulseaudio-utils-8.0-6.fc24.x86_64 xfce4-pulseaudio-plugin-0.2.4-4.fc24.x86_64
I'll also attach some files: * output with WINEDEBUG set to: "+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp" * a .wav file demonstrating the audio problems * pacmd list-cards * pacmd list-sinks