https://bugs.winehq.org/show_bug.cgi?id=44964
--- Comment #21 from Fabian Maurer dark.shadow4@web.de --- (In reply to Toni from comment #19)
Fabian in this case I think it's more about an incorrect translation of shaders (see log and analysis above) inside wine so not sure apitrace will be of much help.
Maybe I didn't make that clear, but I meant running apitrace under wine, capturing the D3D calls. This way you can replay it under wine, and let it translate the shaders again.
(In reply to mo78 from comment #20)
I can't get the game running when trying apitrace and it crashes immediately:
How exactly are you running it?