http://bugs.winehq.org/show_bug.cgi?id=14717
--- Comment #239 from Raymond superquad.vortex2@gmail.com 2011-11-13 05:00:16 CST --- (In reply to comment #180)
Just a note: Plants vs Zombies (demo at http://www.fileplanet.com/199524/190000/fileinfo/Plants-vs-Zombies-Demo) uses a number of different sample rates for its sound effects, so makes a pretty good test case for resampling issues.
The sound is lagged when you have 30~40 plants firing at zombies at high level
http://bugs.winehq.org/show_bug.cgi?id=9358
Low latency interactive buffers are not mixed properly in directsound
The music produced by famitracker at small buffer size is distorted
The difference between your patch is the pitch is changed too