https://bugs.winehq.org/show_bug.cgi?id=38668
spamatica@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |spamatica@gmail.com
--- Comment #47 from spamatica@gmail.com --- (In reply to Adam Bolte from comment #46)
(In reply to Andrew Eikum from comment #45)
This doesn't fix using the native DLL, but using missing audio using built-in should be improved by:
commit d672ebfeb858e5283ce359bc1b7ced89f8f1582d Author: Andrew Eikum aeikum@codeweavers.com Date: Thu Nov 12 14:27:47 2015 -0600
xaudio2_7: Update current buffer position after flushing buffers.
I just finished a boss battle (the final boss as it turned out) via 1.8-rc1, and didn't experience any missing audio (although I was never able to reliably reproduce the problem, as it seemed to happen at random). It's possible your commit fixed it.
Had a point in the middle of The Old Blood where I couldn't get past due to a crash that would crop up after some seconds to minutes, read about this problem and switched to native xaudio2_7 and as far as I can tell it solved it completely. Been playing several hours after that without any problems.