https://bugs.winehq.org/show_bug.cgi?id=42825
--- Comment #9 from Zdeněk B. z.biberle@gmail.com --- Thank you for the patch. This seems to have fixed the drawing being done in black and white, but the visual glitches I mentioned are still there, now even more prominent.
I've attached a screenshot and a compressed log of the Reason 5 demo playing for a few seconds and as you can see, it's not a pretty sight. If I let it run for a bit longer it seems to just give up, draws a mostly black window a displays a message box saying it has run out of memory.
I have a feeling that this problem has also been caused by the changes to BufferedPaint, but it is a different issue. Should I file a new bug?