https://bugs.winehq.org/show_bug.cgi?id=47267
andy andy86@fastwebnet.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Prototype is slower with |Prototype is slower with |CSMT enabled |CSMT enabled and have | |geometry glitches with CSMT | |disabled
--- Comment #9 from andy andy86@fastwebnet.it --- I improved the title so that it does not seem that it is enough to disable CSMT to solve the problem.
But the one that I want to point is that the game requires context-> gl_info-> gl_ops.gl.p_glFlush(), but there are probably differences in the way the latter is implemented by CSMT and SDO and these differences cause differences of performance,performance, so I think it would be useful to re-implement context-> gl_info-> gl_ops.gl.p_glFlush() as SDO did so that users can choose the most suitable option for their case.