https://bugs.winehq.org/show_bug.cgi?id=41798
--- Comment #21 from fjfrackiewicz@gmail.com --- (In reply to Matteo Bruni from comment #20)
(In reply to fjfrackiewicz from comment #17)
Also, when running the game without any debug channels, the game spams the terminal with these two lines the whole time it's running:
err:d3d:wined3d_debug_callback 0x5d9ced50: "GL_INVALID_OPERATION error generated. Query object not found.". err:d3d:context_reacquire Acquired context 0x5d9ced50 instead of 0x5da61300.
FWIW those should disappear with csmt enabled.
Perhaps. I do know that I've managed to play a bit of The Solus Project with CSMT enabled via winetricks (FYI Austin English just recently implemented the ability to turn CSMT off and on in winetricks).
I'll try getting The Solus Project running with CSMT enabled again but one thing to notw is that sometimes it worked OK with CSMT and other times it was a complete lagfest...