http://bugs.winehq.org/show_bug.cgi?id=33819
--- Comment #9 from Rohan Hart rohan.hart17@gmail.com 2013-06-30 15:21:12 CDT --- (In reply to comment #8)
If possible try without a compositor, because it sounds a bit like front buffer updates aren't properly getting flushed to the screen, although afaik we're calling glFlush() everywhere that happens. This is mostly a consideration for ddraw games, so DirectX 7 would also be consistent with that.
Running under openbox did indeed remove this issue but it ran very slowly. Further digging provided some parameters for Majesty, one of which fixed this issue (I'll document this in appdb). From it's name, nothreadedcursor, I'd assume that there may be some threading related complexity.
So as far as I'm concerned this is closed.
cheers