https://bugs.winehq.org/show_bug.cgi?id=56250
kolAflash kolAflash@kolahilft.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kolAflash@kolahilft.de
--- Comment #4 from kolAflash kolAflash@kolahilft.de --- Confirming wine-9.1 with WINE_D3D_CONFIG='renderer=vulkan' fixes it :-) Original report: https://bugs.winehq.org/show_bug.cgi?id=52774#c4 Test result: https://appdb.winehq.org/objectManager.php?sClass=version&iId=37490&...
There are some warnings left using Vulkan. But the game runs fine. 01a8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007FFFFEB0CB70, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 00007FFFFF83FAC8, modes 0000000000000000 partial stub! 01a8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007FFFFEB0CB70, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 00007FFFFF83FAC8, modes 00007F18C742DD10 partial stub! 01a8:fixme:d3d:get_vulkan_physical_device Multiple physical devices available. 01a8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00007FFFFEB007B0, format 0, format_support 00007FFFFF83F588 partial-stub! [...] 01a8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00007FFFFEB007B0, format 99, format_support 00007FFFFF83F588 partial-stub! [...] 01a8:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00007FFFFEB007B0, format 47, format_support 00007FFFFF83F588 partial-stub! 01a8:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. [...] vkd3d:01d4:fixme:spirv_compiler_emit_resinfo Unhandled flags 0xa00. [...] vkd3d:01d4:fixme:spirv_compiler_emit_resinfo Unhandled flags 0x900. [...] vkd3d:01d4:fixme:spirv_compiler_emit_resinfo Unhandled flags 0x300. [...] vkd3d:01d4:fixme:spirv_compiler_emit_resinfo Unhandled flags 0xc00. vkd3d:01d4:fixme:spirv_compiler_emit_resinfo Unhandled flags 0x600. 01a8:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000. [...] 01a8:err:ole:com_get_class_object class {8670c736-f614-427b-8ada-bbadc587194b} not registered 01a8:err:ole:com_get_class_object no class object {8670c736-f614-427b-8ada-bbadc587194b} could be created for context 0x3 01a8:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
WINE_D3D_CONFIG='renderer=gl' is still broken. The following might be the critical problem. But I guess that's not a problem in the long term because Vulkan can be used instead. 0244:fixme:d3d:create_texture_view Depth slice (0-1) not supported.