https://bugs.winehq.org/show_bug.cgi?id=26617
--- Comment #29 from Paul Gofman gofmanp@gmail.com --- (In reply to mo78 from comment #28)
I tried the reg setting to no avail. I use d3dcompiler_47 as a override.
Unfortunately the patch can't be aplied:
Sorry, it was wrongly based on staging. But failed chunk is just an unrelated TRACE, you can build this way, it changes nothing.
Do I have to revert HKCU\Software\Wine\Direct3D\strict_shader_math set to 1 setting now?
I suggest you keep it for this try. And maybe also set CheckFloatConstants value to 'enabled' (string value), to check it all at once.