https://bugs.winehq.org/show_bug.cgi?id=42462
--- Comment #11 from Sean Pryor spryor@redhat.com --- Ok, confirmed it's all the same issue
So far here are the cases tested: + CSMT + HDR + occlusion culling = super fast memory leak
+ CSMT + HDR - occlusion culling = slower memory leak (and I got this setup to crash with a segfault a fair bit)
+ CSMT - HDR - occlusion culling = (original problem) This one took a lot longer to occur, and I had to go between several heavily populated areas to trigger it. I eventually found a place I could spin my camera next to a wall and trigger it quickly. After double checking, this one definitely took the longest to occur, but still did happen (For anyone else testing, go to Quarrymill, South Shroud, stand near the bottom of the stairs next to the Levemete, over towards the signpost, and pan your camera against the building the Levemete is standing in front of)
- CSMT + HDR + occlusion culling = memory leak, and message about wrong thread in the log (probably no surprises that this one causes problems)
- CSMT + HDR - occlusion culling = slower memory leak, though it didn't crash
- CSMT - HDR + occlusion culling = slower than with HDR, but was still able to trigger it
- CSMT - HDR - occlusion culling = slower than with HDR, but was still able to trigger it